Say, you're playing as a GLA, fight 2 USA, and 2 China teams. Play a solo game with 4 opponents (Easy, Normal, Hard - it doesn't really matter). Player has built the Particle Canon, Nuclear Missile, and SCUD Storm in a solo or multiplayer online game.Īdd: Honors = 131072 in your SkirmishStats.ini. ini file.ĭo it the hard way, which is pretty much self-explanatory. Then, the computer will not consider your ally as opponent. ![]() What if, your team had 1 ally while conquering this map. Since Twilight Flame is an 8-Player Map 7 teams + your team = 8 players. The 7 would indicate the number of team of opponents that you conquered. Most probably, there will be no "_1" or "_2" unless someone changed some inner configuration settings by editing some of those ".big" files. The "_2" after the ".map" would indicate "Easy Mode". The "_3" after the ".map" would indicate "Medium Mode". The "_4" after the ".map" would indicate "Hard Mode". Beat the campaign on hard difficulty to achieve the highest honor.Īdd-> USACampaign_2 = 1 "cheap ones" in it's Hard Mode -> with maximum number of opponents. ![]() ![]() Beat the campaign on hard difficulty to achieve the highest honor.Īdd: GLACampaign_2 = 1 in your SkirmishStats.ini.Ĭomplete the USA Campaign to earn this honor. Beat the campaign on hard difficulty to achieve the highest honor.Īdd: CHINACampaign_2 = 1 in your SkirmishStats.ini.Ĭomplete the GLA Campaign to earn this honor. Complete the China Campaign to earn this honor.
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